Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
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Posted - 2015.10.04 06:30:00 -
[1] - Quote
I think I'm just going to respond to this line by line.
(snip) since Cal/Gal have three bonuses now Min/Amr should too
This is only the case, even in theory if the bonuses cause the two suits in qustion to overperform with their racial weapons rather than grossly underperform as they have been. Amarr and minmatar both enjoy some very powerful bonuses that are not matched by the gallente or caldari suits. If the two new bonuses bring parity to the ones with two, they should be left alone. THe bonuses are to bring balance to the assaults, not to assault someone's sense of symmetry.
Caldari Assault: Make the kick bonus affect sidearms
There is only one sidearm this would meaningfully affect. It's intended for the rail rifle, not all weapons on the rail scale. Commandos have the universal bonuses to light weapons.
Minmatar Assault: -5% hipfire dispersion of all projectile light weapons and sidearms
Last I checked, the Minassault is one of the best-performing dropsuits in DUST 514. It assuredly does not need a buff, especially not for symmetry alone.
Gallente Assault: Make the ROF bonus affect sidearms
Again, the bonus is to the assault rifle line ONLY, not to any other plasma weapon. Adding sidearms to the bonus serves little to no purpose as sidearms are already powerful, and are intended as backup weapons on assault suits, not main line of attack.
Amarr Assault: +5% cooldown speed for all laser light weapons
The amarr assault laser synergy is already phenomenal. It is also the most heavily tankable assault suit in the game and one of the historical solid performers in DUST. Increasing that synergy with laser weapons WILL unbalance the suit from the other assaults.
+5% clip size for all laser sidearms
Why? And why do you propose adding TWO bonuses to the amarr assault in order to "match" the racial rifles on the gal/cal? This is power creep, pure and simple. The bonuses to gal and cal were to make the suits desirable platforms for the use of their racial rifles, something they have failed miserably at save in the case of a few outliers.
The only other change they need is to HP recovery. Cal/Min shield recharge gets better going from sentinel to scout, with armor reps getting worse, Gal/Amr armor repair should get better going from sentinel to scout, with shield recharge getting worse. The changes for Gal/Amr from hotfix numbers reflects this. (Starting from Amarr Scout having 9 HP/sec armor reps and the worst shield recharge of any suit)
There is absolutely no context I can think of where this isn't a "huh???" moment for me.
And all suits have more armor rep than currently because that's needed to balance with the shield recharge buffs.
Absolutely bad premise. Armor has been outperforming shields, PERIOD, for the better part of a year. The shield buffs are to bring shields up to the level of armor, not to give an excuse to buff armor again. So, no, armor suits are absolutely NOT on the table for a buff at this time in regards to armor survivability. This is unlikely to change at any time in the near (and likely far) future.
Caldari Assault: Shield Recharge - 40 Recharge Delay - 3.5 Depleted Delay - 2 Armor Repair - 2
Minmatar Assault: Shield Recharge - 35 Recharge Delay - 4 Depleted Delay - 3 Armor Repair - 4
Gallente Assault: Shield Recharge - 25 Recharge Delay - 4.5 Depleted Delay - 4 Armor Repair - 6
Amarr Assault: Shield Recharge - 20 Recharge Delay - 5 Depleted Delay - 5 Armor Repair - 8
Ummm, yeah sorry, not likely to happen. Amarr are the armor buffer race, the ones with the highest HP, and gallente are supposed to be the armor repair race. There is no universe where giving the highest HP armor suits the best rep rates possible is going to end well for balance.
Commandos need more HP (snip)
You do realize the HP of a no-module Commando is as high as a fully and appropriately tanked assault suit, and only goes up from there? Commandos are not in need of sentinel base HP.
Every class has a fitting bonus except for commandos so add the following for all commandos:
-5% fitting cost of light weapons
So far this is the ONLY kind of thing that MIGHT happen. But that's something Rattati is looking at for part of his prep for power cores in the deep, dark future. So it's unlikely that this is going to simply turn out the way you describe here.
This bonus can be factored into how much PG/CPU is added for the extra slot.
This is bereft of meaningful context for me. You'll need to elaborate here.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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